Newest Development Video

Programming Day 27

With a little bit of time to work on the game, I think I pushed myself a little bit to get some progress done for you guys. You can expect a new video sometime soon most likely, as development today encouraged me to try and get more work done in class so that I can work on the project a bit more.

As for the updates, below is what was performed on the game:

- Added Declarations
1. X_Offset (Byte)
2. Y_Offset (Byte)

- Added sub Load_Map_Files(Map_Num)

- Added sub Change_Map(Map_Num)
- Updated function Is_Blocked_By_Tile(Direction)
- Updated function Is_Out_Of_Boundaries(Direction) to support new dynamic maps
- Added function Is_Over_Damage_Tile(Direction)
- Updated sub Player_Move(Direction)

- Added complete Render_Map sub routine
- Fixed camera issues with dropped items in sub Render_Drops
- Changed sub Render_NPC to display hp bars only on enemies.
- Fixed camera issues with npc's in sub Render_NPC

- Created User-Defined Type, Properties_Type
- Created User-Defined Type, Map_Type
- Removed User-Defined Type, Keyboard_Settings_Type
- Removed User-Defined Type, Windows_Settings_Type

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