Most of the updates were spent trying to implement the new inventory window. Working on the mouse input and getting the merchant window to wrap around to the inventory window. Programming in the purchasing system as well as the item grabbing and dropping systems.
There is a viewable experience bar in the inventory now, where you can see progress on your level.
Items are stackable from within your inventory up to an amount of twenty.
I removed the scripting engine as i have big plans for the new editor of the game when I finally get around to making it.
Stick around, there should hopefully be a build tomorrow that will be playable for you guys, with the finished merchant and the generic grassy map with some npc's and a merchant to buy gear from.
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