Newest Development Video

August 25th, 2009

With my second day of college rolling around, time to work on the game is limited mainly towards in class time... (I dont like working in class because I am usually ahead of everyone else).

So with that being said, this update shall not count as a programming day, due to the fact that no progress was made on the game itself, only on the game/map editor.

In between classes, I was able to make a few tweaks to make the editor not crash from various things. I implemented dual tile sheets, one for ground tiles and one for the mask tiles.

There are two layers to the map, and each layer has properties.

The following properties are as of now:

None
Blocked
Trap
Heal
...

Soon the warp and climb properties will be added to each layer, and hopefully a sign and/or chest property.
Soon following that will come the NPC layer, which will make it very easy to place npc's on the map, and to decide where they spawn and wander.

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