The UI is now somewhat customizable and the settings pane is user-friendly for setting that. Your settings are saved upon changing them, and when you log out and want to start playing again, they stay as they were when you last changed them. You can easily restore them to their default position and opacity level as well.
I have yet to implement the keyboard settings but that it currently in the progress and can hopefully be completed by development day thirteen.
Non-player characters are now loaded from their indexed ".Data" file, making it so now you can have multiple non-player characters all over the world of the game.
Although, the biggest would be the built in scripting language that I am creating from scratch by using a class module and commands from the script engine to invoke certain effects. This is currently in prototype stages, but you call a preprocessor and then the command you wish to use, and any parameter that the command may take.
The following available preprocessors are: "clear:" and "get:"
The following available commands are: "player_bios" and "npc_bios, #"
Until Tomorrow!,
Aaron Bartlett - Lead Developer
Aaron Bartlett - Lead Developer
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